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this one was too easy. I made it without trying too hard ,(and in plenty of time) the first try. I didn't like that.
I did like the increase in strategic choices though - traps, buildings to search, when to move on to another location, arming the other survivors etc. More would be even better, why not make the player search for ammo, food, and drinkable water?
What about choices to make to keep the survivors sane and strong?
One thing that annoyed me about the first one (and this one) is that I can't interrupt a reload to switch weapons. Let me leave it empty if I need to.
Good job on part one and two, please make more.
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dude
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and nor in a good way
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I totaly burned that rope!
Does anyone have the cheat codes for this game?
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Suggestions
1. Put the players bullets over on the right-hand side of the screen where he is looking most of the time.
2. Most of the screen is eventually taken up by defenses, the long range of a rifle should allow you to fire long before they get to the barbed wire.
3. Ok ok, no chain gun, but... a zombie killing game without a shotgun?!
4. Reloading one bullet at a time makes upgrading to a larger clip worth much less. (and clicking back over on the left side is irritating, a reload key stroke would be better)
5. Take away zombies without heads, zombies without heads are dead (dead dead), replace with zombies missing arms and legs.
6. Instead of getting killed, it would be fun if zombies shot in the legs lost them and became crawling zombies.
7. Good job, do more.
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What a great idea, good job.
It was fun getting tossed into the games without knowing how to play, and making us try to remember what we were doing in 16 different games at once, brilliant.
My one suggestion is that once the player is down to one game to play, please stop the switching timer. Just let us play it out.
My one complaint is that I often see false collisions. It really sucks to just barely get away and have the game call it a collision. Joy followed by shock, it's jarring.
Anyway, nice work. Make more please.
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You people complaining about the game not being original are just ignorant. It says in the description that this is *his version* of a tower defense game.
Anyway, nice job. Looks very slick.
Suggestions:
1. An "undo" button for picking turrets back up that I just placed in the wrong spot.
2. How about a free barrier unit that doesn't fire, but I can build walls with?
3. Stop those suckers from teleporting through my walls
4. An option to skip the lower levels would be good
5. Skip the weak enemies at the beginning and just give the player that money
6. Thin out the sound a bit; I eventually just turn it off.
7, When I click an enemy, there is no visual indication of which enemy I have selected. There should perhaps be a red reticule or something over him.
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"vilewhitewolf is my favorite illiterate reviewer"
"newgrounds has now been tooken over" - no one is more upset about newgrounds being tooken over than me
"this shit must b blammed" - Hell yea!
"i refuse for this piece of dinkle berry shit to exsist" - I also revoke the existance of this dinkle berry shit
Despite being hilarious, I couldn't read most of the rest, the risk of brain dammage was too high. I hope this ass clown gets his own regular spot on newgrounds, like an article or something.
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That was mildly amusing
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Good idea, I'm going to steal it (complement)
BTW you guys complaining about the gravity are mistaken.
The force of gravity is the mass of the first object times the mass of the second object devided by the distance SQUARED.
So, the force decreases exponentialy as the distance increases, but it NEVER drops to zero.
Two protons, even on opposite sides of the galaxy, still exert gravitational force on each other, and if nothing were there to stop them, they would eventualy pull each other until they meet.
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